Based on the concept by Eddie Del Rio for Star Citizen.
https://www.artstation.com/artwork/Bxze9
Image taken directly from Cryengine in real- time with a LUT applied in engine. Modelling was done inside Maya. Textures were produced inside Quixel Suite with the textures used as tileables.
SVOTI was used alongside a PBS setup for lighting and shading.
This was also a workflow test using a custom normals approach rather than traditionally using high poly geometry to achieve a certain look when it comes to shading on geometry.