Photogrammetry and Global Illumination (Early Lumen) Quality Evaluation using captured photogrammetry scans from Iceland.
This was an internal test to evaluate Unreal Engine 4, Nanite and the photogrammetry scans we captured.
I did the Scan Capture, Scan Cleanup, Scene Layout, Lighting, Camera and Editing.
Additional procedural material example setup by Matthew Southall.
Produced in Unreal Engine 4 - October 2021