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EVE Vanguard : Biome Assets

A collection of assets created by me as part of the Biome team for 'Carrion', a map that is playable as part of the initial 'First Strike' launch event for EVE Vanguard.

With two trips to Iceland, our small Environment Art team captured well over 200 unique scans of rocks, ridges and ground pieces using Photogrammetry. We created an array of open and closed assets depending on their use case within the map.

A hybrid kitbash workflow of our scans in Zbrush was also used in creating rock assets that required a certain shape for design and gameplay purposes. This consisted of the boolean function inside Zbrush, using scans from our library as well as some good old fashioned sculpting for clean up and detailing. As we made the switch to Unreal Engine 5 mid production, all biome content was updated and further produced to use Nanite.

Material work from Matthew Southall
Material and Photogrammetry Tech Support from Lukas Boonen
Rendered inside Unreal Engine 5

Environment Art - Biome Team: Matthew Southall, Olivia Butler-Stroud
Lighting scene from Zach Hewett

Biome Team
https://www.artstation.com/livbutlerstroud
https://www.artstation.com/mattsouthall
Tech Art Support
https://www.artstation.com/lukasboonen

Line of sight blocker debris rock used to dress around crashed wreckage.

Line of sight blocker debris rock used to dress around crashed wreckage.

Line of sight blocker debris rock used to dress around crashed wreckage.

Line of sight blocker debris rock used to dress around crashed wreckage.

Line of sight blocker debris rock used to dress around crashed wreckage.

Line of sight blocker debris rock used to dress around crashed wreckage.

Line of sight blocker debris rock used to dress around crashed wreckage.

Line of sight blocker debris rock used to dress around crashed wreckage.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space.

A closed non-traversable line of sight blocker rock used to divide the gameplay space.

A closed non-traversable line of sight blocker rock used to divide the gameplay space.

Non-traversable line of sight blocker rock used to divide the gameplay space in the Sulphur Swamps.

Non-traversable line of sight blocker rock used to divide the gameplay space in the Sulphur Swamps.

Non-traversable line of sight blocker rock used to divide the gameplay space in the Sulphur Swamps.

Non-traversable line of sight blocker rock used to divide the gameplay space in the Sulphur Swamps.

A rock debris pile used to dress around crashed wreckage.

A rock debris pile used to dress around crashed wreckage.

Small boulders to help set dress around crashed wreckage.

Small boulders to help set dress around crashed wreckage.

A small sized, open-meshed, photogrammetry rock.

A small sized, open-meshed, photogrammetry rock.

A extra-large sized, open-meshed, photogrammetry rock.

A extra-large sized, open-meshed, photogrammetry rock.

A large sized, open-meshed, photogrammetry rock.

A large sized, open-meshed, photogrammetry rock.

A large sized, open-meshed, photogrammetry ridge.

A large sized, open-meshed, photogrammetry ridge.

A large sized, open-meshed, photogrammetry ridge.

A large sized, open-meshed, photogrammetry ridge.

A medium sized, open-meshed, photogrammetry ridge.

A medium sized, open-meshed, photogrammetry ridge.

A large sized, open-meshed, photogrammetry ground piece.

A large sized, open-meshed, photogrammetry ground piece.

A medium sized, open-meshed, photogrammetry ridge.

A medium sized, open-meshed, photogrammetry ridge.

A large sized, open-meshed, photogrammetry rock.

A large sized, open-meshed, photogrammetry rock.

A large sized, open-meshed, photogrammetry rock.

A large sized, open-meshed, photogrammetry rock.

A extra-large sized, open-meshed, photogrammetry rock.

A extra-large sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, closed-mesh, photogrammetry rock.

A medium sized, closed-mesh, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, closed-mesh, photogrammetry rock.

A medium sized, closed-mesh, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

A medium sized, open-meshed, photogrammetry rock.

Three medium sized, open-meshed, photogrammetry ground pieces.

Three medium sized, open-meshed, photogrammetry ground pieces.

Two medium sized, closed-meshed, photogrammetry rocks.

Two medium sized, closed-meshed, photogrammetry rocks.

A collection of closed-meshed, photogrammetry scatter rocks.

A collection of closed-meshed, photogrammetry scatter rocks.